Archive for 2009/09/27

Facebook Connect results and a Facebook recommendation

Broadway Cafe uses the Facebook Connect technology delivered by Facecook, to connect to the world’s largest social network – Facebook. Connect is specifically designed for the integration of Facebook and external applications.

By utilising this technology, the player is able to hire their Facebook friends and use them as staff in their iPhone game (from Stage 9).

HireStaffBut choosing any old friend may not be the wisest choice! Those friends who have played and reached a higher level, can run faster etc will be the best assistants for your cafe. So find a friend who has played Broadway Cafe for a a bit or find someone who has an iPhone, get them to buy Broadway Cafe and play hard together.

If you invite friends via the Facebook Broadway Cafe you will receive VIP points to use in your iPhone game to help you along with running speed etc.
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Istpika written up on Inside Social Games

Thanks to the guys at Inside Social Games. As American social networks surge in growth, ISG has taken the time to look at developers from other countries, in this case ourselves from Japan.

As far as we’re aware, this is the first time they have written up a Japanese developer, thank you! Both of our titles, Broadway CafegottaDo received a mention. See the jump below.

http://www.insidesocialgames.com/2009/09/18/a-look-at-social-games-from-japan/

Mobile Business Summit2009 report.

Sorry, this entry is only available in 日本語.

(日本語) iPhoneアプリレビューサイトSoftFunkさんで紹介いただきました

Sorry, this entry is only available in 日本語.

iPhone App “Broadway Cafe” is in Top Payed App 200 in Japan.

Our iPhone App product, Broadway Cafe has entered the top 200 paid apps in Japan.

It can be found in the are Game (Action & Simulation) -Entertainment categories. Our ranking is looking good, thank you everyone for the continued support.

We’re developing more updates. Keep an eye out!

iTunesScreenSnapz001

(日本語) 決断ポトフのそらのさんのブログでBroadway Cafeが紹介されました!

Sorry, this entry is only available in 日本語.

The recent article on TechCrunch which included apps by Istpika, has been translated into Japanese.

The recent article on TechCrunch which included apps by Istpika, has been translated into Japanese.

The best 32 apps from Japan, all of which operate in English.

There were several points made but,

“Last week I visited many developer companies around Japan for the purpose of writing this article, unfortunately almost all of their English expkanations were terrible.”

We at Istpika want to take the lead in this area. If we deliver something in English, it will be accurate!

From Social Application to the Gloud Generation

The #3 facebook application developer, Playfish CEO talks about consumer games becoming a niche market.

http://www.gamesindustry.biz/articles/playfishs-kristian-segerstrale?page=2

http://www.gamebusiness.jp/article.php?id=87

I think that games consoles – while they might be an important part of the industry now – might become niche in the next couple of years because it’s not at all clear if it even makes sense to deliver this type of gaming – social, with micro-transactions – on a home console.

On Facebook and other social network sites you are able to play social games for basically free, the spread is such that the word “game” will eventually be replaced with “social game”. Consumer games will become an expensive hobby, mmorpg’s will all connect online via Facebook and integrate the social platforms of today.

Why will this happen? because the very core of a game is communication with friends. You can get the highest score ever, but with no friends to share it with who cares! To play a game is to communicate. Without achieving high scores, there is a new kind of fun to be had in social games.

Games could be said to have had a similar conceptual relationship to society itself. Social games take social relationships and with that social technology produce something fun, but you wouldn’t call them efficient by any means.

Istpika is working towards the goal of furthering the ability of the world population to communicate via social applications and the experience of communicating via games.

… what’s next?

Cloud computing.
In Japan the generation of casual game sofware for mobiles and handhelds like the Nintendo DS that could be played for 1 day or longer periods, is now a thing of the past.
Gamers that played those type of games we still call casual gamers. But when those games all become social games, the definitions of social game, virtual gift and social application will become unclear.
But there’s no point in attempting to create a category without definition, users will just continue to play and enjoy themselves. Already the time people spend on social games and the time not spent playing them is unclear. Users act in ways similar to cloud technology.

Not sure what their seeking, or not sure when they’re playing – these are subtle player activities. Users or players that are vaguely connected in some way, that’s what I’d call a user cloud. These users & their devices will move beyond just the generic PC browser.

In this generation, to develop cloud technology based games is to lead the next IT industry.

The first company to take this lead is of course, Istpika.

A note about iPhone app prices

iPhone app real market data announced by AppFire. Some very interesting numbers there.
Source: AppsFire

http://www.slideshare.net/misteroo/appsfire-app-store-market-real-data-insights

Insight sample was 50% US, UK, France & Japan mainly. Total 1200 people.
Date of data: July-August 2009

Report Results
Purchased paid app average price: $1.56 US
Most apps were: $0.99 US
About 65 apps downloaded per device./iphone/
Approx $80 US spent per device on apps.
Just free apps downloaded % – 7%
Free vs paid % downloaded – 65%

From this data, we can assume that iPhone users are naturally inclined to download apps.
We were a little surprised at the large figure of 65 apps per device.

But the average price (or even free) cost of apps downloaded appears very low, you could equate average prices with buying soft drinks from a vending machine.

The current figures put 65,000 apps on the app store with around 170 new apps released each day such that
apps are a lot like newspapers or magazines where you consume them daily and just pick up on what you like.

TechCrunch introduced Broadway Cafe and gottaDo2 in “Japan’s 32 Best iPhone Apps”

We’re honoured to be mentioned in Serkan’s TechCrunch article about iPhone developers in Japan. Check it out!

Japan’s 32 Best iPhone Apps (All Available In English)

2. Broadway Cafe iTunes
14. gottaDo2 iTunes