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(日本語) (fluff)Friendsはfacebookで最も優秀なソーシャルゲームかも

Sorry, this entry is only available in 日本語.

Mixi App: Watch Collection Ranch release

03/03/2010
Istpika Co Ltd
CEO michinori Fukushima

Watch Collection RanchIstpika has released it’s Watch Collection Ranch Mixi app for PC. When we design our social games we focus on these 5 important aspects; Social design, game play, repeat user, viral tech and monetizing.
Mixi App: Watch Collection Ranch
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Open Feint releases the social game platform, Open Feint X for iPhone

Great News!
Istpika has continued to focus on smart phones, in particular the iPhone and it’s social game capability, but recently it’s all been a bit quiet..

A GamesBeat(VentureBeat) article:
Open Feint X aims to make iPhone games as social as Facebook apps

The social network platform for iPhone, Open Feint has just released Open Feint X.


Here an exert of it;

Facebook game companies have become financial juggernauts. That’s because games spread in a viral way to lots of Facebook users. And a small percentage of those users buy virtual goods with real money. If the iPhone could duplicate that pattern, it might also one day generate lots of revenue for game companies.

That’s what Aurora Feint wants to make happen with its Open Feint X social game platform for the iPhone. If it works, it could make the iPhone much more like Facebook in generating business for game makers, said Peter Relan, executive chairman of the Burlingame, Calif.-based company, in an interview.

“We consider Open Feint X to be the beginning of a new business model for the iPhone game industry,” said Relan. “So far, it has been hard to build a business like Zynga on the iPhone.”

Aurora Feint’s existing Open Feint platform is the equivalent of Xbox Live for iPhone games. Developers use the platform to create games with features such as leaderboards, achievements, instant messaging and chat. With Open Feint X, Aurora Feint is extending the platform to be the equivalent of Facebook’s app platform.

Developers use the Open Feint X platform to create games where players can create their own profiles that can be accessed from any game. Users can also invite friends to join the game or purchase virtual goods and give them to their friends. Players can create their own news feeds and post on friends’ walls, as they can with Facebook.

The platform is free for developers to use. If they want to tap Open Feint X’s premium service, they have to share revenue with Aurora Feint. The premium services include setting up an online store within Open Feint to sell games or downloadable assets. Other premium services include a game-specific currency wallet and detailed analytics.

If this sounds familiar, it’s like embedding Facebook inside the iPhone. Aurora Feint is essentially doing something that Apple or Facebook should do for the iPhone platform. But those big companies have had other fish to fry, so they left the opening for Aurora Feint to create a platform that socializes iPhone games.

It can do so, Relan said, because Open Feint has critical mass. There are about 13 million users of Open Feint-enabled games; the audience is growing 25 percent a month. About 1,000 games already use the Open Feint platform and another 1,800 are in the works, Relan said.
If Open Feint X succeeds with its ambitions, then it could change the dynamics of the iPhone game industry, which has been a kind of bloodbath.

There are 140,000 apps on the iPhone; about 20 percent of them are games. But it’s hard to find companies that have come up with hit after hit after hit. Big brands dominate the list of top iPhone games, while independent companies largely dominate the top ranks of Facebook games.
Relan said that Aurora Feint had 25 employees now, with half of its team dedicated to Open Feint X development. They have worked on it for the better part of a year. Part of the key differentiator for Open Feint X, Relan said, is that it will have a native social network. If you play an Open Feint-enabled game, you can be a member of that network and it will be easy to communicate with friends and discover games.

“In the past, we just connected people,” Relan said. “Now we are talking about having a social network natively built into the iPhone. It will be exclusively focused on gaming.”

Relan said game partners are in a private beta test now and the first games should be launched in April using the Open Feint X platform.

This could be a great move.
What is probably the last blue ocean in Japan, the social game industry, is now booming. Mixi apps and Mobage Town have been slow to move on this but now the iPhone is aggressively moving into the mobile social gaming category. There’s no time to waste.

Istpika has and is putting all of our efforts into social games. Android and Facebook Mobile will be next I’m sure. Keep an eye out for us!
http://openfeint.com/x

Facebook’s cute features

There were some significant changes to the facebook interface the other day.
The layout of home had a remarkable change including navigation consolidated on the left side (see right).

They added the “application” and “game” sections to the navigation.
“Game” used to be a category of “facebook applications” but with these changes, “game” is now recognised itself as a stand alone category for the very first time.

With this consolidation, the lead track to applications which was always located on the bottom of the home has been moved to the left side of the page. It might be a bit difficult to use when you want to move to your bookmarked applications while you are surfing around games and your friends pages on facebook but it’s a matter of getting used with the new layout.

Applications and games sections now both share a common page design and the thing to note is the addition of Facebook Credits at the top right of the page. It would appear they’re aiming for a one currency system. read more

Facebook Japan is reworking translations, including the “poke”

Poking is a function from Facebook, to “Poke” (currently “greetings” in Japan). Facebook will this spring, look at the cleaning up of the translations (Japanese) and open a community bbs. We are being consulted with about this.
Poke, Poking back (facebook)

In some Japanese social networks, you can know whose been looking at your page abit like a “footprint” kind of feature. Facebook doesn’t have that but instead, a poking system where you can poke someone and leave a record of it. We could put this down to a cultural difference hey. read more

Code Jam at Atami: ARPU on Facebook

We held a code jam in Atami.
I’m not sure how much I can write, but here goes.
I also praised the speakers who talked about Facebook.

Here is an article about social apps / facebook and what the ARPU (average revenue per user) us and how high it can go?

It comes from a famous VC’s blog from an American company, Lightspeed.
Interview with CEO of Serious Business

Friends For Sale a long running Facebook app which is now quite famous.
It currently sits on 4.8 M users. In the app you make pets of your friends, buy and sell them and make cash. I have liked this since I found it. You can make your pets kiss other friends, clean toilets and other things. With almost no graphics, this is a real refelection of what a social app is.
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A party of Physical Educationally Mobile Team

19th Jan 2010

I attended the Mobile Sports gathering in Roppongi. 800 people attended!

With 800 people there was a variety of industries present. And not just in the mobile field, security, software dev, advertising agencies and people with a general interest also attended.

From the basement all the way to the 3rd floor people were lined up.
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Facebook Insight Tools

These are the data analyses tools that become available to you once you have released an app on Facebook.

For example, user numbers are shown in graph form, API runtimes, error counts, feed usage stats are all clearly laid out. These are termed “insights” by Facebook.
i3
User count graph. Current usage, monthly, weekyl and daily views are viewable.
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Istpika in 2010

Happy New Year

associe0105Back into business, I was interviewed by the Nikkei Business Associe “Global samurai’s, setting our sights on a world challenge”.

It’s now 1 year since Istpika moved on from being a game company.

Looking back:

  • Overseas Facebook has grown to 350M users, social applications have exploded and the leader in the field right now is Zynga garnering 100M users and reaping in massive profits.
  • In the smartphone arena is the iPhone success story. Not only developers but individual successes have brought stories like this, Worldwide 300M downloads have been announced. Android has also finally joined the fray.
  • In Japan Mixi has been opened up and implemented a new strategic business model which is receiving plenty of attention. Modage Town has also begun and there are now plenty of developers in Japan.

What have we produced, read more

Game consoles and free business models

I’ve come to like twit, so here’s a bit of an intro.

It was a while ago but this book from Chris Anderson, Free, a new strategy for generating money is quite interesting.
VC (Virtual Console) are all long tail business models. The fact is that Super Mario is still the big seller and the majority of the other developers titles are not selling. A lot of 3rd party developers jumped in thinking it was a chance into the world of console games. Even so, the Nintendo platform still makes money.

But to move this platform to a free model, how would things work out? read more