Author Archive

(日本語) Happy PetsでBreedしてみた

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(日本語) 「“日本発グローバル”を達成するために必要な5つの成功要因」で自己分析

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(日本語) 最近注目のfacebookアプリの経過報告

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We released our Mixi app “Time Collection”

We have released a Beta version of a Mixi application.
tcgYou can purchase virtual watches, set them as gadgets on your Mixi page and gift them or just collect them all.
We currently have our Xmas watches on sale!
We will continue to release new ones so keep an eye out.
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Testing virtual gifts before Xmas.

Previously I reported on virtual gifts. Facebook virtual gift app
Before Xmas I added some Xmas gifts.
fishxmas
I added them 5 days ago and Xmas hasn’t arrived yet, but a quick report:

・Out of 27 items total, I added 3 Xmas ones.
・For the Xmas items I took some unpopular items and changed them into Xmas colours, and gave them a name like “MerryXmas!”.
・User number hav increased And each item is growing by about 5%.

Results:
Comparing data from 5 days ago,
The top 6 items have grown 1.21 times and the Xmas itrms 2.12 times in usage
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Facebook changes due on the 20th Dec.

We’ve passed the 20th but..,
according to the Facebook Roadmapthere are changes due on Dec 16th. .. which seem to have been altered to the 20th!
Our apps will be affected also, but we can’t test anything until Facebook actually makes the changes….
It would be great to be able to do a β test on a separate server. Usually things just go live pretty quickly..
The outline read more

(日本語) Facebook Adsの使い方と成果報告

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Zynga’s PetVille and what’s in stall for next year

Zynga has released another new title. Starting off with 22592 MAU.

Just when rival Crowdstar has released Happy Pets, this arrives.
But Petville is not made around the premise that you buy and sell pets in volume.

dance
The flash artwork is top quality.

This article explains things so here’s a brief summary of it.

PetVille Getting Started Guide: How to Make Cash Fast(Games.com)
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(日本語) 位置ゲー+モノポリー案

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Virtual gift experiment results

The primary revenue streams of social apps are virtual good micro transactions and advertisments. Basically users can play games for free but there are some paid items. If users want to get them, then they have to pay for them. That’s how social apps make profits.
This is an important theme so there are many large summit and news sites which are specialised in virtual goods.
http://www.virtualgoodsnews.com/
http://www.vgsummit.com/2009/
Some virtual goods are called “virtual gifts” which is a simple service where you can send pictures to friends. There are lots of people paying to just send pictures to other friends.

Facebook also offers virtual gifts and it is an important part of their source of revenue.
Facebook is testing virtual gifts.

Istpika has tested virtual gifts for the last month. Here is our report.
True Happy Aquarium in fishville Island Paradise
truefish

In accordance with the increase of the number of fish apps such as HappyAquarium on Facebook, we made a virtual gift app which you can send pictures of fish with.
Because it was made with GiftCreator (well-known on Facebook as you can make gift apps simply and quickly with), it was not exactly developed by Istpika .
The result is, it’s already got 178,074 MAU since the start on 02/Nov.

The most popular fish is this one.
modestly

Not sure why. I don’t think this fish is anything special.

The title of this fish is “modestly”. Senders can send it casually and they might have sent it “modestly”. This could have been the reason why this fish was the most popular. We titled the fish using adverbs at first . We thought it would sound poetic and cool.
Other titles we used are “fluently” and “selfishly”…
… might have been a bit too much…

Do users use this app considering the gift names?
With gift apps, are titles so important as well as pictures? Do senders care the meaning of the titles when they send them?
To verify the influence of the titles, we made an experiment.

We changed the titles of some of the fish from “poetic message” to “direct message”.
new

The result was:
fishchart

There are apparent changes.
It looks like users declared their love or comfirmed they were alive or dead to each other.

The users use social apps casually so it seems like they prefer simple and direct message not significant message you have to think about what the senders really trying to say (and maybe they want humour in their messages!?)

We expect that not only virtual games but also virtual gifts will be spread out in the world from now and we’ve been focussing on them. In social games, whether you send a cow or an energy pack, it’s all the one similar gifting function. To get more users, we keep trying to gain know-how.